Second Life Terms of Service change in a nutshell, 8/15/13

In a nutshell_004Here in a nutshell is the change in the Second Life new Terms of Service that has some creators in an uproar over licenses to user-created content. Creators like Jo Yardley, Chic Aeon, Tuna Oddfellow and Shava Nerad, and CG Textures (a supplier to many SL creators) have raised issues about Linden’s change in the TOS that went into effect August 15. The big change that has many creators fuming – and some, like Oddfellow Studios, even moving their content from Second Life to other worlds – is this:  Users must now grant Linden a license to use uploaded content for any purpose whatsoever versus the old terms’ requirement for a Linden license just to promote Second Life.

Continue Reading “Second Life Terms of Service change in a nutshell, 8/15/13″

No Shadows in Second Life on 2012 MacBooks? Here’s why

Update April 28, 2013. Woot-woot! Firestorm has enabled shadows for the Intel HD 4000 graphics chip in their latest Second Life 4.4.0 viewer release!
(but not yet on the standard Linden viewer)

My 2012 Macbook Air went a little shadow-crazy when she got the news, as you can see below. lol  Thank you, Jessica Lyon, Whirly Fizzle, Tankmaster Finesmith — all of you wonderful developers at Firestorm! I can now see shadows on my Macbook Air — and so can all the other retina 2012 Macbooks with that chip. I named my little Macbook Air “Shadow” when I first got her 8 months ago, and now she can finally see her namesake! Continue Reading “No Shadows in Second Life on 2012 MacBooks? Here’s why”

No DRM for Second Life, please

Today is the day – September 5 – when Steam promised to unveil a whole new stable of creativity and productivity programs on its site. Nothing in sight yet. I am watching the Steam site like a hawk, and I see no announcement of new apps yet. But then, Steam operates on what is affectionately known as “Valve-time” - in its own universe, a little sideways from the rest of us.

If this leak from Steam’s iOS platform is correct, we could be talking design, video production, accounting … accounting?  Imagine doing your taxes while getting your next achievement in Portal 2!

(Photo “leak” courtesy of http://www.joystiq.com) Continue Reading “No DRM for Second Life, please”

My steamy travel diary, from Second Life to Steam

Here is the steamy travel diary I promised you all a couple days ago when I wrote about  Steam’s impending partnership with Second Life and its effect on Second Life machinima.

First off, I have to disappoint you all by reporting that I encountered no hacking, meanness, insults, or mayhem while in Steam, despite dire warnings from the blogosphere about what those Steamers are like. But my calendar tells me there are still a couple weeks before the September 5 Second Life/Steam nuptials. That’s when the real mayhem is expected to break out in our tidy little Second Life gated community, when 40 million gamers try to crash in all at once. I have a different take on this, siding with the comment on a blog I can’t remember (sorry!) who said something like: “I imagine the Steamers will take one look at Second Life, say LOL, and move on.” But still, I’ve got my Steamroller ready to roll to the scene of any mayhem that should arise. I promise prompt uploads to Youtube. Continue Reading “My steamy travel diary, from Second Life to Steam”

Live blogging Rod Humble vs what I’d love to hear

Update: For a list of all the recent SL closures, see Daniel Voyager’s tally here, and his updates here and here.

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I’m listening to Rod Humble at the Second Life Community Convention. How depressing. How sad. If you want to listen to Rod word for word, here’s the replay. Otherwise, here’s my take.

It’s not that he is saying anything dismal; on the contrary he’s oh-so-upbeat and cheerful; there’s just so much that he ISN’T SAYING. Like what I’d really love to hear:

I am cut to the quick that we are losing more and more of the best creators and the best sims of Second Life every day. Let’s talk about what we can do about this. How can we keep the best of you here? Why are you leaving? What’s wrong? I care about each and every one of you. How can we change the pricing? How can we bring mesh in without destroying the old builders? What can we do about permissions to keep you here? Won’t you miss your community, your friends, the stores that have been our lifeblood for years? Maybe it’s inevitable. Sort of like leaving your hometown to travel the world(s). But you were born here. Doesn’t that matter?

No, no, none of that.

But hey, I’ll give Rod a chance. Maybe it will get better. He’s only been talking about 10 minutes now.

Continue Reading “Live blogging Rod Humble vs what I’d love to hear”

Google thinks I work for Linden Lab – hahahahaha

I received an IM a couple days ago from an avatar who was trying to find out if her entry for Linden’s Month of Machinima had been received, and she came across the hit for my blog (below). She hadn’t been able to raise anyone else at Linden and thought I might know something about her MOM entry because you’ll notice (in the third line) that Google says this blog entry was supposedly posted by “Bay Sweetwater in Linden Lab.”

Hahahahaha. To set the record straight, I do NOT work for Linden Lab. All hype to the contrary, not everything Google says is true! This search hit was an odd juxtaposition of my “Linden Lab” tag next to my name. Go figure.

The funny thing was, I did apply for work with Linden awhile back (ducks all the flying fruit), but never heard anything from them. Hmmmmmm. Maybe Google knows something I don’t after all?

Linden’s Movie Bash, Month of Machinima opener today

This morning I left RL work to pop over onto the wireless at Starbucks to watch the LEA (Linden Endowment of the Arts) first-ever Month of Machinima festival. Took me ages to get into the festival. I heard one of the sims crashed, but I got cranky anyway. I kept getting bounced out at the last minute after slow-as-molasses tp marches across the screen that only failed at the very end. Finally got in for just the last five minutes.

Continue Reading “Linden’s Movie Bash, Month of Machinima opener today”

Linden bears and cherry trees, Japan relief in Second Life

Here I am “gone unicorn” with the Linden bear I bought to benefit the Japan relief fund, sitting next to the cherry tree that is blooming its heart out to send hope and love to all the Japanese. You can get your own Linden bear here.  I was so moved by @Ambassador Roos’s tweet (April 2) that the cherry tree at the U.S. Embassy in Japan is blooming. What a symbol of hope and renewal.

“Big announcement” on Second Life open source over – Snowstorm starts – I’m going back to sleep now, hoping for a better dream

Oh, yawn, Bay has listened to the Lab’s “big announcement” about open source this morning and is going back to sleep now . . . hoping for a better dream of what real open source could be. (See my earlier open source daydream this morning here.)

Before I nod off again, here are my notes on what Oz Linden said about an hour ago in Boston at the 2010 Second Life community convention  (SLCC) about changes/goals in open sourcing the SL viewer code (Q Linden and Esbee Linden were also on the announcement panel).

Sadly, it’s about what I expected — not because it’s awful, but because it needs to be so much more! See my earlier prediction about a “collaborative Viewer 2 fix” here. (I’m not gloating, just crying myself to sleep.)

Oz Linden talks about open source viewer code, inworld live feed

Here’s my summary of what I heard from Oz (desperately hoping I missed something):

  • New team at the Lab will develop the Second Life Viewer in the open.
  • Viewer to be named Snowstorm” [Let the snarky jokes begin!]
  • Share code and process publicly — this includes backlog and discussion about it.
  • Will engage with the open source community and accept work the community does into SL viewer version by implementing community work directly into SL mainline Viewer, rather than routing it through Snowglobe first.
  • Will release new ‘Development’ Viewers frequently — initial target is bi-weekly.
  • Will make continuous improvements to design/implementation of the Viewer’s user interface.
  • Will import desirable patches and features from Snowglobe and other Third Party Viewers.
  • Will add small features and fixes frequently.
  • Promises rapid response to feedback and patches from community.
  • Will engage continuously with community to develop new project proposals
  • Will provide resources to developers.
  • Viewer development has moved to a single open source model.
  • No more internal private and external public versions of viewer. Viewer integration will happen in Development repository at ‘http://hg.secondlife.com/viewer-development’ to give community developers greater freedom to use the viewer code (including incorporating it into products that also include closed source).
  • “Accepted contributions” will go directly into the official Second Life Viewer
  • No more a two-step process of contributing to Snowglobe and then hoping that the contribution is imported to the Linden viewer (some changes may be left behind or modified in order to fit into Viewer 2)
  • Lab will publish both (1) what it’s working on (in public Jira issues and on Sprint Backlog) and (2) the projects they’d like to see.

UPDATES

I dream of new worlds, new galaxies, new shopping!

I am sitting here inworld at the Hatch Amphitheater waiting for Sunday’s  big announcement about open source from a trio of Lindens at SLCC, set to start in about 25 minutes! (The Linden trio is a panel including  Q. Linden, Oz Linden, and Esbee Linden. The notice on the SLCC website doesn’t give much away, so I am sitting here dreaming of what might be.

Although my reasonable mind says they’re probably just going announce something like a collaborative Viewer 2 fix, I can still dream — for another 45 minutes at least! LOL.

So here is Bay’s dream announcement [cue dreamy music and rippling virtual water]:

“Ahem, welcome everyone. Today we are very happy to announce that we are opening up the source code to our own servers so that anybody can create their own virtual worlds! Just think of it! You will now be able to build your own world that is compatible with SL,  just as real world colonists share the same language and cultural heritage as the home that they left behind. SL and the new lands will share a common codebase, a shared implementation of avatars, a shared transactional framework for shopping. We are also proud to announce a secure transaction platform that will enable trading among all the “New Worlds”, similar to global trading IRL.

Poof! I suddenly wake up! Just a dream!

But wow, would I love to hear that! [only 3 minutes to go now]

With an announcement like that, the Lab would transform itself from the owners of a walled garden to the founder of a multi-world financial institution to rival Bank of XXX. Imho, this would be a revolutionary announcement, rather than — what I sadly suspect is coming — further steps in the lab’s evolution to oblivion.